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Rigger - Jobs in Montréal

Job LocationMontréal
EducationNot Mentioned
SalaryNot Mentioned
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeContract

Job Description

Job DescriptionWhy join us

  • You want to bring your talent to the DON’T NOD Montreal team and work on the new narrative game Lost Records: Bloomamp; Rage, led by key members of the team behind Life is Strange;
  • You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
  • You #39;re looking for an environment where you #39;ll be able to interact with all the teams in a simple and efficient manner;
  • You #39;d like to use your rigging skills to contribute to an original and meaningful experience based on its characters.
What you #39;ll be doingReporting to the Montreal studio’s Animation Director, your role will be to support and push forward the qualitative realization of the characters, including their deformation, simulation, as well as their implementation in the engine (Unreal Engine) for our next narrative project.Your mission will be to:
  • identify specific production needs in terms of rigging and keep to the production schedule;
  • ensure the integration, maintenance and improvement of animated systems in order to design efficient rigs adapted to production needs;
  • to work closely with programmers, modelers and animators to implement the various assets in the game;
  • write and oversee the writing of interfaces or Python/MEL tools required to support the rigging and the animation department;
  • advise the rigging and animation team on the best practices for creating and using rigs and various rigging and animation tools;
  • collaborate with various disciplines to build our character and animation pipelines, our rigging systems, our global animation tools and help with engine troubleshooting;
  • maintain excellent communication and have the ability to act as an ambassador between art and engineering.

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